Videogame

Early development of an internal video game project at Blind Squirrel Games. The project is now being developed as Drifters, a 5v5 competitive shooter.

Internal development project at Blind Squirrel Games.
Very early style exploration of Drifters.  The game is a 5v5 competitive shooter that is played across multiple arenas in space.

Internal development project at Blind Squirrel Games.
Very early style exploration of Drifters. The game is a 5v5 competitive shooter that is played across multiple arenas in space.

Arena look development

Arena look development

Arena look development

Arena look development

Very early character style exploration.

Very early character style exploration.

Very early character style exploration.

Very early character style exploration.

Very early character style exploration.

Very early character style exploration.

Style exploration of larger planet like arena's.

Style exploration of larger planet like arena's.

Thumbnail exploration of our first character Sumo.

Thumbnail exploration of our first character Sumo.

Sumo is an ape like alien construction worker who uses a wrecking ball as his main weapon.

Sumo is an ape like alien construction worker who uses a wrecking ball as his main weapon.

Exploration of Sumo's demolition mode in which he is nearly indestructible for a short period of time.

Exploration of Sumo's demolition mode in which he is nearly indestructible for a short period of time.

Cartoony render test of Sumo.

Cartoony render test of Sumo.

Sumo weapon thumbnails.

Sumo weapon thumbnails.

Sumo weapon development.  the gun has a retractable turret so it can be stored on the body.

Sumo weapon development. the gun has a retractable turret so it can be stored on the body.

Further weapon development.  The gun sucks up rocks, grinds them and fires the shards.

Further weapon development. The gun sucks up rocks, grinds them and fires the shards.

Breakdown of how the gun retracts into itself so it can be stored on the body.

Breakdown of how the gun retracts into itself so it can be stored on the body.

Environment render exploring how cartoony we want to be.

Environment render exploring how cartoony we want to be.

Environment render exploring how cartoony we want to be.

Environment render exploring how cartoony we want to be.

Further exploration of the cartoony style.

Further exploration of the cartoony style.

Beautiful corner design test.

Beautiful corner design test.

Beautiful corner design test.

Beautiful corner design test.

Beautiful corner 3D test based on the design.

Beautiful corner 3D test based on the design.

Thumbnail exploration of our first arena, a space cargo ship.

Thumbnail exploration of our first arena, a space cargo ship.

Further development of the space cargo ship.

Further development of the space cargo ship.

SketchUp model of the cargo ship.

SketchUp model of the cargo ship.

Color and render.

Color and render.

Bridge design.

Bridge design.

Radar and surface structure designs.

Radar and surface structure designs.

Turret designs.

Turret designs.

Cargo container exploration.

Cargo container exploration.

Cargo storage system.

Cargo storage system.

Vault door designs.

Vault door designs.

loot crate design.

loot crate design.

Dropship development.  My AD instructed me to design the dropship heavily based upon an existing vehicle.

Dropship development. My AD instructed me to design the dropship heavily based upon an existing vehicle.

Dropship final design. The dropship design was based on a vintage train.

Dropship final design. The dropship design was based on a vintage train.

Drone thumbnails.

Drone thumbnails.

Drone development

Drone development

Drone final design.  The drone is stored under the dropship by magnetizing to the bottom hull.

Drone final design. The drone is stored under the dropship by magnetizing to the bottom hull.

Plunder crate development.  All the collectibles gathered during the level is stored in the "plunder crate" to be picked up by the drone at the end of the level.

Plunder crate development. All the collectibles gathered during the level is stored in the "plunder crate" to be picked up by the drone at the end of the level.

Plunder crate development.  All the collectibles gathered during the level is stored in the "plunder crate" to be picked up by the drone at the end of the level.

Plunder crate development. All the collectibles gathered during the level is stored in the "plunder crate" to be picked up by the drone at the end of the level.

Plunder crate development.  All the collectibles gathered during the level is stored in the "plunder crate" to be picked up by the drone at the end of the level.

Plunder crate development. All the collectibles gathered during the level is stored in the "plunder crate" to be picked up by the drone at the end of the level.