Master Plan is an asymmetric multiplayer game in which 4 Spies must use team work to make it through to the end of the Villains lair. The Villain has an over view of the entire level and can place traps to stop the Spies from completing the level. The art style is inspired by the tongue and cheek spy humor of the 60's bond era. the level built for our demo takes place inside an active volcano.
I drew the frames for this rotoscoped animation used for the trailer.