Space ship RTS game we were developing at Blind Squirrel Games
Aspirational piece for the space ship RTS game we were developing at Blind Squirrel Games
Ship hangar
Early ship exploration of the human ships, based on construction equipment
Final human ship design combining construction equipment with Deco art aesthetic. The ship has rows of energy blades that cuts and grinds large astroids to smaller finer rocks
initial thumbnails of human ships
final stage of development of the human’s ship
Various engine designs that could be swapped and upgraded on the human ships
Final design of the Corsairs fighter ship. The Corsairs are a race of AI that scavage and assemble their vehicles from used and stolen parts, giving their fleet a space pirate like aesthetic
Thumbs and orthographs of Corsairs small fighter ship
Thumbs and orthographs of a medium Corsairs fighter ship
Thumbs and orthographs of a Capitol ship size Corsair ship
Final design of the Primarchs capitol ship. Primarchs are an ancient almost omniscient race that see themselves as the watchgaurds of the galaxy. They don’t concern themselves with the politics of lesser races unless their conflicts threaten the balance
Thumbs and orthographs of the Primarch Capitol ship
Thumbs and orthographs of the Primarch medium fighter ship
Thumbs and orthographs of the Primarch small fighter ship